Menu
Latest topics
» The test of life for a mr yndy pyndy sygyr ynd cyndyby Ghost Wed Jan 19, 2022 9:12 pm
» anyone still around?
by Ghost Wed Aug 12, 2020 4:04 am
» 96th Annual Duel Cruiser Tournament Deck-builder Application
by Chaos Tue Jan 12, 2016 9:42 pm
» The 96th Annual Duel Cruiser Tournament
by Chaos Tue Jan 12, 2016 9:28 pm
» War Team post preview not offical
by Chaos Tue Dec 17, 2013 8:56 pm
» Yu-Gi-Oh! Basics: Battle Phase and Damage Step
by D.D. Eatos Mon Aug 12, 2013 12:11 am
» Yu-Gi-Oh! Basics: End Phase
by D.D. Eatos Sun Jul 14, 2013 5:11 am
» New Testing Rubric
by D.D. Eatos Sun Jul 07, 2013 2:53 am
» Yin's original Story
by Yin~ Fri Jun 28, 2013 11:49 pm
» Ally of Justice Catastor Ruling
by D.D. Eatos Tue Jun 25, 2013 4:46 pm
Spell: Equip Cards
Page 1 of 1
Spell: Equip Cards
Equip Cards
Equip Cards always stay on the side of the player who activated it. When the monster's control changes between player, the equip stays in the position of the player who activated it.
A monster MUST remain face-up to wield an Equip Card unless other wise told
A monster equipped with an equip card that is destroyed by battle or effect are NEVER destroyed at the same time unless the effect destroys all cards on the field are destroyed.
When a monster equipped with a Equip SPELL Card (because there are Equip Trap Cards as well), is either removed from the field or flipped facedown, the Equip Spell Card is destoyed. Neither situations count as "an Equip Card destroyed while equipped to a Monster".
Equip Spell Card who's effects depends on the status of the player depends on the player who first activated it, unless its otherwise stated. PM me cards you are uncertain about.
Megamorph
Spell (Equip)
Text: While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
If I activate Megamorph while my LP is lower than my opponent's LP and equip it to Shooting Quasar Dragon, Shooting Star Dragon would have 8000 ATK points.Spell (Equip)
Text: While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
United We Stand
Spell (Equip)
Text: The equipped monster gains 800 ATK and DEF for each face-up monster you control.
If I have a field with 5 monsters and I activate and equip my opponent's monster with United We Stand, while my opponent has only 1 monster, the equipped monster would get a 4000 ATK boost.Spell (Equip)
Text: The equipped monster gains 800 ATK and DEF for each face-up monster you control.
Monsters that Equip themselves.
You have heard of monsters such as Blast Sphere and Mind Jacker, but some people don't understand which side the monsters go to. The controller of the monster always has possession of the monster equipping itself to another monster. If the controller does not have space in his/her Spell/Trap Zone , the monster effect will activate but will stay in the monster zone and be destroyed by battle.
Kiseitai
Attribute: Dark
Level: 2
Type: Fiend/Effect
ATK/DEF: 300/800
Text: When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculation is canceled). Treat this card as an Equip Spell Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
When Kiseiti is attack facedown, it will automatically equip itself to the opponent's monster. Kiseiti will rest in the Spell/Trap Zone of its controller, not the controller of the monster it's equipping to.Attribute: Dark
Level: 2
Type: Fiend/Effect
ATK/DEF: 300/800
Text: When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculation is canceled). Treat this card as an Equip Spell Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
There also monsters who take monsters on the field and equip themselves with monsters on the field or graveyard. If that happens the monster targeted by the effect will rest in the Spell/Trap Zone of the controller of the monster who is equipping itself. This sounds confusing, but it'll be explained as I go. These monsters are like Relinquished and the Allure Queens.
Relinquished
Attribute: Dark
Level: 1
Type: Fiend/Ritual/Effect
ATK/DEF: 0/0
Text: Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
If Relinquished targets a monster on my opponent's field, that monster will go to my Spell/Trap Zone. Relinquished cannot use his effect if all my Spell/Trap Zones are occupied. If the monster was face-down that Relinquished targeted, the monster will remain face-down in my Spell/Trap Zone and Relinquished's attack and defense will be [0/0]Attribute: Dark
Level: 1
Type: Fiend/Ritual/Effect
ATK/DEF: 0/0
Text: Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
Sword Hunter
Attribute: Earth
Level: 7
Type: Warrior/Effect
ATK/DEF: 2450/1700
Text: A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
Collected Power
Type: Trap (Normal)
Text: Select 1 face-up monster on the field. Equip this monster with all face-up Equip Cards on the field. If the target of the Equip Card is not correct, destroy the Equip Card.
Equip Cards do not move from their current location by this effect. They'll equip to the new monster from where they are.Type: Trap (Normal)
Text: Select 1 face-up monster on the field. Equip this monster with all face-up Equip Cards on the field. If the target of the Equip Card is not correct, destroy the Equip Card.
Monsters that automatically equip themselves to a monster or are forcibly equipped to a monster are destroyed if they are moved by this card effect because they do not have a specific target they can equip to.
If Union monsters are moved to one monster on the field, the player controlling the targeted monster can choose which Union monster they want to equipped to their monster and destroy the others.
If I missed anything or if you have any questions or concerns, please reply to this topic.
D.D. Eatos- Admin
- Posts : 110
Join date : 2013-06-13
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|