Menu
Latest topics
» 96th Annual Duel Cruiser Tournament Deck-builder Application
by Chaos Tue Jan 12, 2016 9:42 pm

» The 96th Annual Duel Cruiser Tournament
by Chaos Tue Jan 12, 2016 9:28 pm

» War Team post preview not offical
by Chaos Tue Dec 17, 2013 8:56 pm

» Yu-Gi-Oh! Basics: Battle Phase and Damage Step
by D.D. Eatos Mon Aug 12, 2013 12:11 am

» Yu-Gi-Oh! Basics: End Phase
by D.D. Eatos Sun Jul 14, 2013 5:11 am

» New Testing Rubric
by D.D. Eatos Sun Jul 07, 2013 2:53 am

» Yin's original Story
by Yin~ Fri Jun 28, 2013 11:49 pm

» Ally of Justice Catastor Ruling
by D.D. Eatos Tue Jun 25, 2013 4:46 pm

» Credits: Rulings
by D.D. Eatos Tue Jun 25, 2013 3:15 pm

» What is "Reveal"?
by D.D. Eatos Tue Jun 25, 2013 2:06 am


Spell: Quick-Play

View previous topic View next topic Go down

Spell: Quick-Play

Post  D.D. Eatos on Tue Jun 25, 2013 1:27 am


Quick-Play Spells are like traps, but you don't have to set then first; however, if you do, you won't be able to use it next turn.

Quick-Play Spell Cards are Spell Speed 2

Quick-Play Spells can be played from your hand during any point of the duel, except Damage Step, but only during YOUR turn. You can set a Quick-Play Spell but it cannot be activated the same turn it was Set, even if it was set on your opponent's turn.

You can activate a Quick-Play Spell during your opponent's turn if you Set it first.

The only Quick-Play Spell cards that can be activated during the Damage Step are cards that can alter a Monster's Attack and/or Defense.

Ex.
Shrink


Type: Spell (Quick-Play)
Text: Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.


DRA Staff Administrator

Junior GFX and Rulings Maker

D.D. Eatos
Admin
Admin

Posts : 110
Join date : 2013-06-13

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum